Examples¶
Annotated scripts showing how to build and render scenes with PoreScene.
Static visualizations¶
Solid Structure
Render a solid pore structure loaded from an OBJ mesh, with a camera, lighting, and axes.
Segmentation
Render a segmented pore space, coloring each void cluster with a random color from a colormap.
Network topology
Build a stick-and-ball pore network scene with all pores colored orange, all throats dark green, and on-scale axes.
Network Morphology
Build a pore network scene colored by pore radius, with a solid overlay and axes.
Network coordination number
Build a pore network scene with the pores colored by coordination number using a discrete palette and axes.
Network random coloring
Tell individual pores and throats apart with a random identity coloring, comparing a continuous and a qualitative palette.
Animations¶
Coming soon …