PoreScene

PoreScene is a Blender-based scientific visualization toolkit for porous media. It renders tomographic images, generated and reconstructed pore networks, as well as volume tessellations as photorealistic 3D scenes – with pores, throats, Voronoi cells, and watershed clusters colored by properties such as radius or coordination number using perceptually uniform colormaps, matching colorbars, and calibrated, on-scale axes.

The advantage: instead of clicking through a 3D editor, you describe the entire scene in a few lines of Python and render it reproducibly on Blender’s GPU-accelerated Cycles engine – so the same script always yields the same publication-quality figure, ready for papers, presentations, and animations.

Creators

Felix Faber

Creator & maintainer of PoreScene

0009-0004-4860-9269

felix.faber@ovgu.de

Funding

CRC 287 Bulk-Reaction

This work was funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) – Project-ID 422037413 – TRR 287 "Bulk-Reaction".